<div id="post_message_573522"> Quote:
Originally Posted by Moontayle
A reasonable expectation is that if you can run EQ2 at below the 'Balanced' setting, that you could run Vanguard with all the bells and whistles turned off.
Really depends. In many ways Vanguard is faster, but not in all cases. Depends on your settings and what you're looking at, what's going on. Certainly if you put shadows on in EQ 2 Vanguard pulls way ahead, but then we don't have our environmental shadows solution in-place yet either
Our engine is newer and faster and takes advantage of newer tech (as well it should, being a newer game), but it also does a lot more and uses a lot more data. So we end up not just needing CPU and GPU, but also the ability to move RAM around between system RAM (FSB) and the card (pci-express or agp), this due to the world being seamless and the possibility of any art asset in the world being displayed anywhere. With a zoned based game, you can place a lot of restrictions on what you are going to display than in a seamless game, just like in an FPS you can place a lot more restrictions than you can in an MMOG (like fit an entire level in the graphic card's memory and get a lot of FPS).
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