<div id="post_message_574827">The world size is such that we can add content according to our long term plan without having to shoehorn things in. By making sure people have horses and such we get the best of both 'worlds' (pardon the pun). We have the room to expand in a logical planned out way, but we also keep the travel times reaonsable and we also have plenty of content to fill up that world (except for all of the water, hence the over water teleports).

We planned this game out from the beginnng to last for at minimum 7 years without havine to shoe horn in content, tech, etc. Hence the world size, including the amount of ocean. We have a world map that has continents and islands and other points of interest that will take us around 7 years to complete, and so we built accordingly. And like I said, on the ground we've already succeded in beta -- people do not complain about travel time because we've made it such that they get faster mounts (eventually flying mounts) and other mechanics (how lower level mobs react to you, etc.) and people can get around without a problem.

When we started working with ships, however, we determined that a. the area is so large and b. you can only do so much with water that we needed teleports if people wanted to get from point a to point b on a continental basis. They then can also use their ocean going ships to explore a huge area (the Kojanese archipelago and lots of other areas) if their desire is to explore the seas as opposed to getting from Thestra to Qalia (or to another major continent in the future).

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