<div id="post_message_575294"> Quote:
Originally Posted by Soygen
My point exactly. It is fair to draw comparisons, however, because there are games proving that you can make the Unreal engine run great and look awesome. SGO needs to get that shit running a lot better, because as it stands now, the graphics are not worth the shitty performance.
I agree with you that we need to continue to optimize, and we are. But at the same time, we've made huge strides since beta 2 and have confidence we'll contiue to do so. Also, while the Unreal engine is very fast (one of several reasons we chose it), do keep in mind that we've so heavily modified it to a. make it an MMOG engine and b. to give it per pixel lighting, bump mapping, specularity, environment maps, etc. and c. to make it a seamless world engine as opposed to a zone based engine that it barely resembles the engine any more at all. We do share a lot of ideas with Epic and even some code (for example, we already have some 3.0 code in the game), but they are truly different engines now, as was always the plan.
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