Quote:
Originally Posted by Conley
I just watched the trailer and a couple of vanguard movies on youtube and there is something really bothering which i hope someone, perhaps someone in beta can shed some light to. Graphically the game looks ok, nothing too special but not bad also, i guess it will look smooth especially on a powerful system. That is not the main problem though. The main problem is that some of the movies feature characters fighting, against mobs or each other (not really clear to me) and it looks absolutly horrible! I'm not meaning horrible in a way like saying "oh it doesn't look fast and smooth like wow" I know theres different ways of approaching an RP game, and I'm fan of games like neverwinter night that have more traditional RPG battlesystems instead of the hack and slash that WoW offers.

No I mean horrible in a way that reminds me of the battlesystem of an adventure game of the 80-ies! The characters seem to move like wooden scarecrows that haven't been touched by any technology from the last 20 years. So I'm wondering, is the fighting from the trailer how the fighting in the final product will look? Because if thats true then it doesn't matter how beautiful the rest of the game is, the fighting sysem will ruin any graphical immersion one might have.


1. We continue to optimize animations and the game in general. And the higher the frame rate, the smoother animations, including combat animations, look because more frames of the animation can play.

2. The movies we've released are not only beta and like I said in #1 above we continue to optimize, but also they've been taken with FRAPs which sucks 10+ fps from the game. So you're not seeing the game at the framerate that you will see at launch for these reasons.

3. We are also adding more animations and also race specific animations, so animations will also be more varied and more numerious by launch as well.

4. This is an on-going process -- you won't suddenly see movies with a ton of new animations and/or better FPS.

5. We are looking into some hardware equipment that will allow us to capture video from the game with zero to negligible FPS loss -- FRAPs just doesn't cut it, but it's all we have now, and releasing videos even when the game isn't done and even with the FRAPS fps loss, we still feel it does much more good than harm than releasing no videos at all.


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