Quote:
Originally Posted by Newtinsf
*Sarcasm on* Yeah, no way a game with a CR run could become popular *cough, EQ, cough*

What we are working with now is a system where depending on the threat level of the mob, the death penalty changes. So for more casual mobs, you don't do a CR, but for a boss mob in the depth of a dungeon you do. Once we get this more worked out (we testing various variations in beta) I'll post the details.


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