Quote:
Originally Posted by DarkAnarchylz
I was watching this show on MTV where they were showing how "gears of wars" was being finished and they were making a demo for E3 and all the developers needed to do extra hours and work weekends sometimes as well. I'm wondering if it's "crunch time" for Sigil yet, or even if they were going to do this at all?.. I'm also wondering if what a regular day at Sigil is.. 9 to 5?
Just my own little curiosity. It'd be great if a dev could hop on and answer but throw your own speculation or tell me if you know.
Crunch time is a staple of the video gaming industry, and yes, we're into it right now (as is the case numerous times throughout a development cycle, and as is always the case shortly before E3 and near a game's completion). Trust me, that is the routine in this line of work, in which 9 to 5 hours are a formal groundwork of significant fluidity.
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