Quote:
Originally Posted by Regetsu
I gotta say, the PR team is doing their job quite well. I had heard of this game being in development a long time ago and just thought to myself at the time "ehh, we'll see". But a couple of weeks ago I stumbled upon an interview and have been foraging for every bit of information I can get since then! Gotta admit, the main draw (for me) has been my urge to relive the same feelings I got from my first MMO (EQ1). I know thats unrealistic, but I can't help it. May be kinda mean to say (and too early to boot) but, seems like Vanguard is what EQ2 should've really been.

One other thing I gotta say, it's amazing to me to see a CEO replying to the players. Maybe I'm too used to WoW and talking through the forums and giving feedback to community reps who then relay the info to the devs. In that sense it makes them not really feel like they are actually there and listening. Least thats my two cents.

Also, my friends and I like to joke around occasionally that the Sigil team is actually 100 clones of Brad 'cause he's like a 1 man army. Can tell he's very passionate indeed.

EDIT: I got to thinking after Brad's comment about MMO's getting bigger budgets and all that. And I guess this kinda ties into one of the problems with APs. But what do you do with 100-200M dollars on an MMO? If its building the world to be super massive with the latest graphics it also causes problems. From what I understand, Vanguard is already gonna be like what, 20gigs? How much memory are people willing to use? And of course the awesome graphics would need good graphic cards. Which would make the market for your game smaller, no matter how good it is. And of course there would be those 'special' zones that everyone culminates to, because well, everyone else is there, making grouping easier. But all that other content that is there is kinda going to waste. I must really be missing the point of having large sums of money for designing a game, if devs do start spending that much on MMO's, it must mean that the market would have to be there to make a good profit. I guess WoW is a step forward in making MMO's a good business (albeit risky).

Now that I think on it, I'm pretty sure Brad and Sigil already know all of the above and I'm just being captain obvious. Reckon I've seen him touch on most of the issues above in the FAQ.


I think by the time game budgets are that high, sys reqs and hd drive space will be crazy. I doubt 24gigs will be anything in 2011, for example.


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