Quote:
Originally Posted by Themanwhoknows
I am sorry but the Addition of Alters and the Radar Map with a "you are here dot" is extremly disappointing.
Then having your character get spells every level is just to much like EQ2 and Wow. Why cant you have a hard game that makes you earn your spells instead of having them handed to you every level. How can you appriciate them if they are given out to often. Bigger rewards less often is the way to go not small useless spells every level like Wow or eq2.
Brad not sure why you did this but many people that are in beta are not happy with these changes.
Making a Wow clone isnt the way to go, Even though now you have cloned the EQ2 "HO" wheel and the Wow interface. Its just gone to far. And unfortunalty its to late to change.
I really was looking foward to this game but the vision has been sidetracked with SOE coming in and now you are looking for numbers to play your game instead of actually making a unique game that is challenging.
Altars have been planned since the beginning, are a good item sink to curb MUDflation, and date back to the earliest MUDs. I'm not a huge fan of the mini-map, but given the size of our world, we're going to give it a shot and show as little information as possible on it.
The Vision isn't lost. Vanguard remains what it was always meant to be -- a game for casual, core, and hard core players, with most emphasis on the middle. It will not be as hard core as EQ 1 was in it's earliest days everywhere, but it will be in places. Likewise, there will be casual content too. By NO means are we making a WoW clone -- a. we have no desire to, b. we've spent 4 years not making a WoW clone, and c. it makes business sense to have a DIFFERENT game out there, not a clone.
WoW, with all due respect to Blizzard, took a lot from EQ 1 and made it more casual, faster advancement, etc. We're making a better EQ 1 (and going back further a better graphical MUD). Those are our roots.
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