Havelock's Fanguard Report: Part III und IV
Die Fanguardberichte sind noch nicht zu Ende,
denn nun ist auch der dritte und vierte Part der Silky Venom Berichte veröffentlicht worden.
Ausschnitt von Part 3:
When you die in Vanguard, you, like Tagad, will leave a tombstone - a black obelisk that looked to be about the height of a barbarian or human. My guess is that you leave an obelisk and not a corpse to keep the poly count down. Some people have said this sounds cheesy, but it actually works out quite well. The tombstones are very ominous and forbidding, and convey to those who come across them a sense of "Ruh roh, something very bad happened here." And as a bonus, they're somewhat more conspicuous than a horizontal corpse, which, in a world as big as Telon (yes, I too heard that Thestra is the size of Madagascar), can be a very good thing. |
Im dritten Part geht es um den Tod und um Gefährtengruppen.
Ausschnitt aus Part 4:
One of the big pluses of the perception system will be to add suspense and danger to moving through the world. In most MMOs, you can see mobs from relatively far away while you travel outdoors, and are able to avoid them handily. Suspense is generally reserved for the dungeons. But in Vanguard, that will not be the case. Jeff Butler gave the example of standing on a cliff overlooking a dark forest - you may not see anything in it, and will be left hoping that nothing vicious and scary will jump you as soon as you set foot in it. Or you may catch glimpses of some dread beast moving among the trees, and then decide whether you can handle him (assuming you think he`s alone). |
In dem Artikel gibt es jede Menge interessanter Infos über "Perception" und über das Reisen in Vanguard. Man sollte zum Beispiel nie unaufmerksam durch den Wald laufen, oder sich sicher sein, dass da eh kein Mob hinter der Ecke lauert.
Link: Artikel auf Silky Venom Part 3
Link: Artikel auf Silky Venom Part 4
Geändert von Faeren (04.08.2005 um 01:11 Uhr)
NTSC ist der amerikanische Videostandard und steht für Never The Same Color !
Die Moral von der Geschicht', PAL hat man oder nicht.
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