Wer schon immer einmal etwas mehr darüber wissen wollte, wie Karten oder Objekte in einem Spiel erstellt werden, der sollte den Worten von Nazeil im offiziellen Forum lauschen.

Naw you don't suck. All you have to do is model for 8-13 hours a day 6 days a week and your work flow will be streamlined in a matter of months.

As far as what detail is modeled vs. applied via a bump/normal/displacement map, remember this. It's all about the silloheutte. What I'm saying is that you can fake the little bumps and cracks with a good shader, but you can't fake a sagging roof, or a window sill. So put your modeled details in these areas.

Normal maps can be created through a variety of methods:

-One is to paint a b&w bump map and convert it to a normal using a Photoshop plugin, like the one from nVidia.
-You can also create a high poly model and generate a normal map from it using any number of applications: Zbrush, Orb, there is a command line generator from ATI that I've used.
Link: Beitrag von Nazeil
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