silkyvenomLet's start with the whole notion of autoattack. Prior games used autoattack to both remove twitchy skill from the game, and spread melee's damage over the course of an encounter. In Vanguard, autoattack works differently.
Harking back to pen and paper games, autoattack is essentially your "combat round timer" to plan the encounter before your next move, or series of moves. If the player does nothing, the character will execute a very basic attack for his next round. But, just like a pen and paper campaign, players will do something every "turn" of combat.
Wie gefällt euch eigentlich das angekündigte combat-system in Vanguard ?
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