Like many others at the show, Turbine has also sought to remove the tedious parts of the past generation of MMOs. There will be virtually no travel required – and as such no horses. They want you to see your friends, get ready and then go instantly to the fun part: the dungeons. As such, the game is highly instanced and virtually devoid of empty pointless countryside and bunny bashing. This choice ties into the advancement system that does not reward killing monsters, but rather the completion of quests. It really does not matter how you complete a quest; simply that you do.
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